🎚️MOBILE GAMES🎚️
I worked at MobGe from 2021 to 2024 as a game designer in 56 projects. My roles were;
In 2023, I wanted to improve my skills on making any game in my mind. So I created Wheel Avoid, semi-free controllable runner game. The game includes 3 themes and 6 character skins.
In 2023, in the course I took about Game Design, I designed an unique and goofy game. As a choice, I also created the first playable prototype of it.
In 2022, me and my brother (Alp Erkmen Uzun), as a challenge to torture our skills by trying to make a Mob Control clone in a limited time, we created Ghost Control in 10 DAYS! He was the artist and I was the developer.
Görkem Öztaş (Jeton Studio co-founder) lit the flame of game development for me and I started my core journey.
I designed, developed and finally published my first mobile game Screw Hit! in 2021.
🍩PC/CONSOLE GAMES🍩
In GLOBAL GAME JAM 2024, I found a team of complete strangers in the jam area and became their team leader. I tried to create a joyful environment while creating a game made by 4 different games from 4 different levels.
In 2023, I created Dimensional Divisions. My Portal-like 3D first person liminal space game as my graduation project, I was responsible for the development, art and design of it.
In 2022, I helped my friend Emre Kızıltaş's graduation project which is an educational simulation game as the development and design supervisor roles.
In 2022, I co-operated with my multimedia designer friend Elif Yıkamacı. I was responsible for the development part of this "experience" project.
In 2018, I took place as level designer in an arcade game project Stuck Together with the employees of Jeton Studio, where my brother (Alp Erkmen Uzun) used to worked.
🐻❄️OTHER PROJECTS🐻❄️
I started to design 3D printable models in 2020 and participated in
competitions on sites like Cults, Thingiverse and MyMiniFactory. Some models I
published on these sites were highlighted by the sites. I am sharing these projects of mine on Instagram as @perplex.3d and Behance.
I even have a low-poly animal design series!
In 2023, I started to design t-shirts for a rave/techno themed textile company. I understood the parts to consider while designing for shirts if the print is cut and detached by hand.
With the help of the UI course I took in 2022, I learned more about designing user interface for PC, phone and tablet screens.
In Jeton Studio, I modeled various props for the Turkcell gig that the company was working on.